He makes Han Solo-esque flying visits every now and again, and stars in a sequence of confusing audio flashbacks between levels. This never dips into a naffness that particularly harms affairs, mainly because the forever-just-out-of-reach container provides enough impetus, but it seems misplaced nevertheless.
Another storyline talking point the game is sure to raise focuses on a scene shortly after a bridge encounter towards the end of the game. Warheads cutscenes are a lot longer and better produced than those in Crysis, and this one deals with the unasked question of exactly why Psycho is called Psycho. Just what effect does power-throwing ovens at people have on the human psyche? The resulting cutscene is either one the best moments in gaming ever, or one of the most embarrassing.
I honestly, truly am unable to make up my mind. As with Crysis the best experiences you'll have with Warhead aren't anything I can predict here - and that's half its magic.
The most thrilling event that happened to me came from a casually thrown grenade in Warheads closing airstrip level - a jeep thundered around the corner of a nearby hangar and drove toward me with what could only have been the intention of running me over.
With beautiful timing its back-end was directly above my hopefully lobbed grenade at the point of ignition. The jeep's fiery hulk was then somersaulted directly over my head, before landing on the remnants of its smouldering wheels a few metres behind me. This sequence could have been dropped in from one of the very best action movies - and yet it was completely unscripted.
It's a five hour tour-deforce that's plugged the holes in Crysis with diamonds; underlining just what a shame it was that those holes were there to steal outright greatness last time round. Psycho is many things but, as he'd tell you just before thowing you into the sea, he's certainly no muppet. Crysis' Power Struggle mode was decent if you buried yourself deep inside it and played with subterranean friends, but it was too complex to catch the hearts of the online hordes.
Warhead makes everything more obvious: more arrows, less UI clutter and more visual parallels with Battlefield and Counter-Strike - the games it so consciously melds together. The impetus on team deathmatch has also been upped, with spawnpoints that keep you with friendlies, and some excellent new maps around mountain-top monasteries, graveyards and treehouses. Now present as a separate package entirely, called Crysis Wars, it's likely to arouse more interest than before - but it still won't challenge the big boys.
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Face more intelligent enemies, bigger challenges, and call on all-new ally squad support. Includes Crysis Wars. An expanded multiplayer experience with online modes and 21 maps including seven all-new maps to battle it out against other players.
As of June , our friends at GameSpy have ended all hosted game services, which will affect the online multiplayer aspect of this game. Because of technical challenges and concerns, we do not have a solution to keep these services up and running at this time, and online services for this game and other EA games on the GameSpy platform have ended. We are still investigating a range of options to restore official online functionality and multiplayer gameplay for these titles.
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