Silent hill shattered memories ost rar




















Composed by Akira Yamaoka, the music balances between melodic tunes and stylized noise adding a lot to the atmosphere of the game. Among the highlights is the main theme "Silent Hill" which playing mainly with a mandolin, starts off the soundtrack and the game in a powerful and emotional way. Other great tunes are "Tears of While not the best soundtrack in the series, it has some of the strongest tunes.

Silent Hill. The Wait. Until Death. Devil's Lyric. Rising Sun. For All. Follow The Leader. Claw Finger. Hear Nothing. Children Kill. Killed By Death. Don't Cry. The Bitter Season. Never Again. Fear Of The Dark. Half Day. Heaven Give Me Say. I'll Kill You.

My Justice For You. The lake's icy surface transforms back into water and Harry passes out while swimming to the lighthouse. Cybil is on the lighthouse's shore and she saves Harry once again, although Harry snatches her gun, saying he will not let her stop him from finding Cheryl. Cybil states that she doesn't understand what is going on, as she looked up his file, which showed that Harry Mason died 18 years ago in a car crash. Cybil leaves Harry and he enters the lighthouse which is actually Kaufmann's clinic.

It is revealed that Kaufmann's patient and the game's protagonist is actually Cheryl Mason, now 25 years old. Kaufmann explains how Cheryl has been desperately holding onto the memory of her father, meaning that the Harry that the player has been controlling is a manifestation of Cheryl's delusion. Infuriated by Cheryl's reluctance to accept her father's death, Kaufmann smashes his drink at the wall and tells Cheryl she needs to move on for her own sake.

Harry enters the therapy room during the discussion and Cheryl notices him. Like many Silent Hill games, it is unknown which ending is canon.

Depending on the player's Psych Profile , there are 3 possible conversations that Cheryl can have with her father:. After Cheryl's conversation, there are 4 possible videotape scenes as well as an additional joke ending that can play which vary depending on the player's Psych Profile:. One of the main new gameplay features for Shattered Memories is the way the world reacts to the player's actions, known as the Psych Profile. Different actions yield different results, in a manner more advanced than the simple "good or bad" responses that have been prevalent in most games that use this mechanic.

This will affect certain aspects in the game, such as what buildings will be open or closed, which characters will be met and what clothes they will wear, and variations of phone calls and text messages on the in-game phone. Real time decisions made by the player, such as which restroom they enter first, affect the game in many ways. As well as this, there is a sequence at the beginning of the game where the character is given a psychiatric evaluation by psychiatrist Kaufmann.

The mode here is first person, and the player must answer questions regarding their personality and psyche. They can nod or shake their head in response to questions.

There are many psyche analysis sequences throughout the game, many of them obscure; in one sequence, the player is asked to color in a picture of a house, among many others. These, and almost all of the player's decisions made during the exploration sections, will help determine certain elements and encounters within the game. The flashlight is a recurring item present in nearly all the Silent Hill games.

It returns in Shattered Memories with improved visual effects, and in the case of the Wii, it is a major form of physical interaction that helps to keep the player immersed in the game. Rather than moving a controller's analog stick to maneuver the flashlight, the player will physically move the Wii Remote around, using its motion sensor capabilities to interact directly with puzzles and to aim the flashlight. Changes to the exploration aspect of the previous games include that when Harry examines something, he vocally responds, a first in the series.

The camera is fixed behind Harry in an "over the shoulder" view. There is also more immersion in the game's HUD system, as instead of switching to a separate item screen, Harry holds his phone in his hand instead.

Loading screens are absent, and loading times when opening doors are almost always instant. The player can also collect up to 25 mementos. They serve no in-game function, but instead are collectibles which can be closely examined according to the console's controls. Harry's phone functions seamlessly in real-time, as opposed to a separate menu screen, to increase immersion.

Harry has a modern style phone which has an important role in the game. The player can use it to dial many phone numbers that can be found on posters, billboards, signs, etc throughout their journey. The player can also receive texts and photos from others, including memories and thoughts from the past. Typically, the recordings Harry listens to reveal that not everything was as pleasant as it seemed.

In the Wii version, recordings and phone calls can also come through the Wii Remote speaker, and players can put the speaker beside their ear, as if using a phone. The phone has a camera that can be used to uncover secrets by taking photos of the player's surroundings.

These are known as Echo Photos , and can also be saved in a gallery. Waypoints can be added, and the player can also draw on the map. The phone also replaces the radio from other Silent Hill games, emitting static when Raw Shocks are nearby.

While using the phone, the player is still susceptible to enemy attacks, as well as being able to move. The phone is the only way to save the game. To add depth to the fear and tension aspects of playing the game, combat has been completely removed in favor of evading enemies during surreal ice world nightmare sequences.

Shattered Memories is the first Silent Hill game to feature permanent loss of combat, as the game is meant to avoid confrontation to make encounters with enemies more intense.

The goal of these nightmare sequences is to find the exit in a maze-like environment as soon as possible before the Raw Shocks defeat Harry. Certain doors, fences and ledges that Harry can interact with are highlighted by light blue frost.

They are intended to show the player that they can go there; they should not be mistaken as the path to safety. The Raw Shocks chase Harry and seek him out at all times; they pursue him through rooms, over fences, under crawlspaces and drag him out of hiding spaces.

However, there are a number of actions Harry can do to evade monsters, such as jumping through windows, climbing fences, and barging through doors while on the run. In the Wii version, the Wii Remote's speaker acts like a radio, delivering static to the presence of Raw Shocks. If a Raw Shock becomes too close to Harry, it will jump on him and grapple him.

When Harry is grabbed by a Raw Shock, the player must steadily and quickly thrust the Wii Remote and Nunchuk at the same time in the direction in which the Raw Shock grabs them e. If a Raw Shock jumps onto Harry from the front, the player must thrust the Wii Remote and Nunchuk both at the same time forward.

The player can also knock down certain objects, briefly delaying the Raw Shocks. Certain places such as wardrobes and underneath beds can be used as hiding places to try and avoid detection.

If Harry is detected, the Raw Shock that discovered him will let out a scream, alerting nearby Raw Shocks, and proceed to yank Harry out of hiding. During each nightmare sequence, the player can find one or two flares to defend themselves temporarily; the heat from the flares negatively affect the Raw Shocks, giving Harry invincibility for about seconds.

If Harry's "stamina" is lowered enough indicated by VHS-tape like effects on the screen and by Harry's limping , Harry will collapse. There is no penalty if Harry collapses, and Harry will return to the very beginning of the nightmare sequence so that the player can keep retrying. The music in Shattered Memories was composed by Akira Yamaoka , and was his final contribution to the Silent Hill series before he retired from Konami.

GameStop offered a pre-order soundtrack containing 21 tracks. The game was not always supposed to be a re-imagining of the first game, nor was it meant to be a Wii title at first. The project was actually rebuilt from the ground twice. The only feature that remained in all three projects was the Psych Profile system. However, Silent Hill 's US producer suggested a Nintendo Wii release of a first-person shooter set in the universe of the series.

Climax started a project called Brahms PD , a spin-off to the main franchise with an amnesiac police detective searching for his partner as the protagonist. Apart from the shooting gameplay, transition sequences featuring sessions with a police psychiatrist were to be implemented, making this game "the world's first truly interactive psychological horror". This project did not receive Konami's approval, and was abandoned.

The next project was not a spin-off anymore but an actual new installment to the franchise called Silent Hill: Cold Heart. It featured a depressed year-old college student named Jessica Chambers, who studied psychology, as the protagonist. It was envisioned with melee combat and a body temperature system, requiring Jessica to scavenge for food and clothing in the cold.

It involved the Psych Profile system, as well as a therapist called Dr. Alan Fairchild, and wanted to introduce the series to new players thanks to the Wii's wide audience. However, Climax was afraid that this project would not convince the producers either. Climax had the idea to transform it into a re-imagining of the first game, an idea that they knew Konami would like as they had already suggested it before development for Origins began.

This is when the Shattered Memories project actually began. It used the story of the original game to create something totally new, with no combat but a big emphasis on the scenario, to please a more casual audience and immerse the player in a touching scenario. At first the title was meant to be a Wii and PSP exclusive, but Konami decided to release it on PS2 as well, as they thought that there would not be enough people interested in the survival horror genre among Wii players.

Climax commented that they were disappointed that Konami promoted the game as a hardcore title while it was created with a view to pleasing more casual gamers. The game was announced in the May issue of Nintendo Power and was set to be released October 13th, in North America and October 30th in Europe. In September , Climax revealed that the release date would be pushed back to November 3rd, Around early October near the game's original release, it was revealed that Climax Studios pushed back the release date from November 3rd to December 8th, On October 13th, Konami also announced that Shattered Memories would be released across Europe in early Originally intended for March 4th, the Australian PAL Wii version release was delayed until June, due to European supply problems caused by the economic effects of the volcanic eruption in Iceland.

Furthermore, major retailers struggled to confirm available copies of the game for several months after the delayed release, potentially damaging initial sales of the game in Australia. Late in the game's production, producer Tomm Hulett began a development blog which discussed various facets of information regarding the making of Shattered Memories , as well as other Silent Hill -related matters.

Each blog featured a picture, usually a glimpse at in-game artwork such as Cheryl's sketches, or even a part of the script itself. Reviews of Shattered Memories were mixed to positive. The graphics were praised, including the detail of the environments. The flashlight was well-received, and GameTrailers commented that it gave "pixel perfect" accuracy.

The psychological evaluation system overall was also a well-implemented feature that gave the game a unique experience. Zero Punctuation called it a "fun little story" that is more interesting than Origins and Homecoming.

Criticism to the game included the "overly simplistic" puzzles. Many of the puzzles in Shattered Memories could be viewed as ridiculously easy or simplistic, especially when compared to the riddles of previous Silent Hill games. For example, there is a noticeable difference in complexity between Piano Puzzle and the Toy Piano Puzzle. Some reviewers felt that the nightmare sequences were frustrating, and that the lack of danger outside of these sequences weakened the overall horror atmosphere.

Tomm Hulett supported the idea of a passive threat in the "normal" world so the player would have some amount of tension even in the "safe" world, however, Climax argued that it didn't fit into their vision, so Tomm didn't push the issue. Since this became a complaint, it is one of Tomm's regrets as Shattered Memories is his Silent Hill -related magnum opus of all the titles he worked on. Many reviews noted that the game was short, ranging from about 5 to 7 hours on a first play through.



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