Then I fed the fish to the pelican to get the spanner. Opened the lift panel with the spanner and trying to connect the circuit boards.. Got 15 captain answers right I have no clue about so many of them I guess I'll start to google.
Hey did anyone check their new video with Bruce Willis in it? He was doing that Hitcher thing and Noodle was a robot! Thanks Full! You will learn it.
I tried to empty the flooded elevator with the bucket Did anyone figure out the lift Circuit puzzle? That is confusing. I got the first half.. Here's a hint, guys A lot of the stuff in this game has nothing to do with advancing the plot the captains wall, the squid, the externally linked games, etc. It's not so much meant to be a linear adventure game as a fun little site to muck around on.
If you saw the Gorillaz site before the change, it's the same idea. The plot can't even be completed as of yet. On another note, has anyone found the missing step to the balcony or a coin for Sarcasmo yet? Loveable Geek - ya.. I got both of them. Once you get the first one working you basically have to shuffle all the pieces around again. Just keep trying : Its not too hard once you get the hang of it. Does anyone know if they will send emails or anything to let us know when more pieces of the game are in play?
I think I am at a place where there is nothing left for me to "solve". There are the mini games, but I am not that interested in them.
My goal is to free Murdoc right now Has anyone been able to do it? I am assuming I have to wait until the water is out of the elevator? Anyone else having problems with minigames and other popover windows not loading? I just get a black box with the spinning "loading" graphic. Nothing ever loads though. Every time anyone playing goes into the flooded elevator and removes water it takes off between and buckets off, that's why everyone wants to invite all of their social networking friends to play.
I'm using it, but you have to constantly refresh and restart the calculator everytime which is a pain I don't think. I have a feeling at some point he'll give you one to be played in the study where the screen falls. Don't know what for yet, but keep a look out for that. The curtains are closed but 2D said he wants it gone perminantly.
The Plastic Cup is on the console to the left of Noodle's Cupboard. Take it to the MEL station to fill it and then give it to Dave. The Lever is on the same console as the Cup you found. Talk to Murdock and he asks you to retrieve a book from his bed with all the hats and mentions JazzMags which Dave wanted.
I have done everything Murdoc is freed and he is talking about a key to unlock the lighthouse? I'm stuck I do not know what else to do now. Has anyone freed Murdoc and moved on yet? Give the tea to the worker. The cup and the tea machine are all in the boiler room. Use the cup on the tea machine, and then use the tea on the worker. Then talk to him. He needs a plug, so say you'll help him find it, and then ask 2D to use his. Take all the plugs off of it and put them onto the power strip nearby.
Then unplug the plug thing and put it into itself, and use it on the worker. Then pull the lever, and go to the study. Murdoc needs a book. Go to his room in the master suite and pick up the book from his bed.
Then talk to Murdoc and give him the paper from the boat. That's as far as I've gotten. I think we may have to wait, though I'm currently investigating the jazz mags This is really annoying , I have done everything and can no longer do any more.
Murdoc freed, nice drawing doesn't do anything after ink filled and page drawn upon. I tried a few time to even fill the paper full of black ink.. I need to get keys and pieces of book , but cannot see how. The lift has not filled with water and only tasks to complete are 'nice drawing' and 'lift empty'. Any suggestions? Maybe since the elevator's fixed you just can't do it anymore? And the drawing I've drawn thousands of pictures!
The Gorillaz didn't anticipate the elevator being emptied before April. However, due to an alarming response from the fan community, and a firefox application that emptied the buckets faster, the Gorillaz had to extend the game into April. Thus, the game is closed until then. I've done all the main plot stuff and I'm twiddling my thumbs to see what happens next.
I'd like to do the mini games but none of them work for me. They just stay loading indefinately. There is something interesting related to the rowing machine and the bananas, once you peel one and you go to the pile of boxes you can kick another banana to the rowing machine. I just discovered this, if anyone knows what else to do let us know. The letter at the entrance from the post office says the key will arrive April-ish.
I reckon we just have to wait. Heyy im hazee What the freak is this black bag at the Entrance I throw it around expecting a dead body to fall out. Like really I don't like her I bet 'on melancholy hill' will be a cute videoclip about 2D and real noodle. She'll be baaack!
I like the game but you can't advance yet. I'm stuck at a part where we're waiting for the delivery of the keys that were supposed to be delivered "April-ish" and it still hasn't been delivered.
At least, not that I know of. So I can't find the last pieces to the book. Has anyone figured out how to get into the computer room thats on the floor as the engine room and Noodle's cupboard? Also, are people who are new to the game not going to be able to complete the water thing? If anyone could help I would love you forever!!!!!!! I don't like being stuck in this game!!!!!!! Once entering the record store you're required to ask Big Rick 3 questions about the Gorillaz albums on his wall, after 3 he will have fallen asleep.
While Big Rick was asleep you were able to smear the baby oil on his body. After waking him up again you're able to ask him for a record, he will turn around to face the back wall which allows you to steal his butter recipe and his stick of gum while he's not looking.
Next, you were able to pick up a pair of speakers from the recording studio and some horns from Murdoc's bedroom. After retrieving all these items then entering 2D's room you're able to interact with the Donkatron The Keyboard found on the cover of the single of Doncamatic.
After attaching the Horns and Speakers to the Donkatron you had to set the frequency to 2 squinks and 6 squonks. After activating the machine with the new frequency settings a jar of coins placed on top of the Donkatron would fall off, allowing you to pick up both the jar and the coins separately.
Returning to MEL with your new items would give you the option of filling the jar with water, once doing so, you could return to the War Room and mix in some powdered milk. Return to 2D's room and place the gum on top of the Donkatron to prevent the jar from falling off again.
After waiting 10 minutes the player was rewarded with butter from the jar. Once the butter was created the player could return to Big Rick Black's Record Shack and smear the butter on him which would allow him to turn back round to face the front of the shop, once doing so he would gift you Murdoc's vinyl. Once giving Murdoc his vinyl a security camera on Murdoc's monitor would show a satellite crash into the ocean, he would then request that you go retrieve the transmitter from the wreckage by using the Doncamatic Submarine.
To power the Submarine you needed to retrieve the Donkatron from 2D and plug it in as an engine. After activating the Submarine Murdoc would offer to send you the coordinates of each of the 3 parts of the wreckage, the player was able to choose which one they went after first but also had the option of going in blind without them.
After traversing through an underwater maze in a 2-dimensional mini-game and retrieving the transmitter parts, the player gave the pieces to the Engineer who's now wearing a gas mask due to a gas leak , he would repair them, this took another total of 10 minutes of waiting. Once the transmitter was fixed, the player would return to the War Room for the key but would be greeted by an imposter in a Murdoc mask rather than Murdoc in person. The imposter Murdoc would give you the Key to the lighthouse which would allow you to set up the transmitter, then broadcasting Pirate Radio: 5, The Fall to the world as a distraction while he made his daring escape with Cyborg Noodle in the Doncamatic Submarine.
You have officially completed Mission 2! Murdoc hired the Imposter to work as a double to trick the Boogieman into collecting the wrong soul, his plan was carefully set in motion by him pre-recording his Pirate Radio show, then broadcasting it to let the Black Clouds discover his whereabouts, right after the Black Clouds picked up his transmission, the events of Rhinestone Eyes took place.
The final chapter of the book was split into several pieces of a map of Plastic Beach. When they were to be stitched together completing the chapter by the player, Plastic Beach would be pulled from the ocean by a giant hand, the island itself being chained to a plug at the bottom of the sea; causing the plug to come out and the entire universe as we know it to end up getting washed down the drain.
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