If I don't know what's going on I will quit a game within 30s. Many FOSS games I install are uninstalled very quickly - not because I don't like them, but because I don't have the desire to learn them on my own. Note, I do not play commercial games at all. Good news for Egoboo! They still don't have somebody producing Linux builds though, which is a shame because Egoboo could have a good following again if it were more accessible on Linux. Still, Windows binaries are available. The latest Egoboo version is 2.
The Egoboo community have added a lot to it over the years, and the game has quite a lot of content and depth if you get into it. It just needs marketing better and a Linux build. Egoboo "World Map". There's also a new Cultivation release.
There's a good bit of work going on over there and the feedback on PU is generally pretty good. Definitely worth a look for space game fans. I'll get back to that in a bit. A couple of Ubuntu users have posted their first serious effort at a game, Slingshot.
It's a fairly simple 2D affair, take it in turns to shoot at each other, your shots being affected by the gravity pulls of planets. I've mentioned Egoboo Resurrection a few times - a continuation of the classic game Egoboo. I've not really mentioned that it's only released for Windows despite the original predominantly being a Linux game.
It just comes down to a lack of Linux based contributors. However there's another "branch" called Egoboo 2. I'm sure eventually a Linux guy will pop up and help out but until then it seems us Lusers are a bit stuck when it comes to getting an Egoboo fix. I guess there is always SoulFu. Anyway, to encourage contributors one of the Egoboo Resurrection devs posted a development bundle which comes with game editing tools as well as the source.
Good day for Mac users, eh? Back to PU and a bit about the scene which PU comes from, and it's all a bit complex, rotating around the Vega Strike engine. Some of the VS devs herein called the 'devs' made Privateer Remake. This got noticed by the Wing Commander nuts at crius.
Some less fierce but equally obsessed WC fans herein called the 'non-canons' at the same time started forming Wing Commander Universe, a super-mod that encompassed all things WC, a lot of which started making it's way into PR.
Unhappy at the way PR was not completely true to the original Privateer, the canons - with help from the devs - created Privateer Gemini Gold , a fork of PR.
The canons publicly denounce WCU. The non-canons decided that not only was the limitations imposed on gameplay in PGG not conducive to a fun game, but they did not go far enough, so created Parallel Universe, something even less true to it's WC heritage that embraces fun over accuracy.
It's quite an interesting thing to follow. It's quite a caustic atmosphere between the canons and the non-canons. At the end of the day, not everybody can always get along, and the canons are abrasive at best, with questionable forum policies and immature moderation the last time I encountered them. Anyway, my point was that PGG is the most well known of all the projects. However, feedback isn't that great on the latest release 1. The PU team could flank PGG in terms of community by being a more fun game to play so attracting more players and contributors.
Re: Games: what about your favorite game on linux Post by francois » 18 Jul , Gaming is addictive. It is not good for your health. Use should be done with moderation. A message from Big Brother, for the best of your interest. I am trying to write a PorteusBuid for Kobo. I have managed for building the required dependencies with no problem, but the game itself is a little challenge.
It seems to be affected by a bug that prevents it from compile with the GCC I'm trying to use. I can solve it with a patch from the Debian team, I think, but I have a some questions.
If I compiled Kobo with a GCC version that is not availible in Porteus, nor Slackware, but tha game worked in both of them, the module would be acceptable? I can build the dependencies by merging many packages in one module, or making half a dozen small modules. Which one is the prefered method?
Shall I emulate this mega-package in order to keep some similitudes with Slackware? The mega-package offers ease of install for the user and causes no much size bloating, and provides a very complet implementation of SDL. What do you think? Posted after 15 hours 55 minutes 4 seconds: Good news: The issue with Kobo seems to be resolved. Warmux is a mass fighting-without-too-much thinking game, in which each team plays in turns to exterminate each other.
Who has played worms knows what I am talking about. I have to test both and ensure they work during normal use. I think I will upload them soon. Re: Games: what about your favorite game on linux Post by brokenman » 19 Jul , To be honest When i was much younger i enjoyed a little herb and a little gaming.
Just a few years back i installed some FPS war game I saw the sun rise many times. I had to remove the game, and these days if i have the time to play games, i spend it on more productive things. If your friends try to talk you into playing games Not tested on i
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