Evolution computer graphics games




















The PlayStation 2 PS2 represents a significant change in the concept of game consoles. The PS2 allowed for DVDs to be played as well as game disks, making it more of an entertainment console than a game console. In turn, this greatly increased consumer adoption of the DVD format. Over more than ten years in active production, the PlayStation 2 has sold more than a hundred and fifty million units, making it one of the most successful game systems ever released.

In , members of Microsoft's multi-media DirectX team reconfigured old Dell laptops to create a Window-based video game console. They brought the idea to Microsoft management, which approved the idea of a home game console based on Microsoft's Direct X graphics technology. Seen as a major risk for a software company, the Xbox console surprisingly sold out its initial North American production run. In , Microsoft launched Xbox Live, an online service that allowed competitive gameplay and chat.

The Xbox was hailed for its high-quality graphics. Graphics acceleration was provided by an nVidia-Microsoft co-designed Graphical Processing Unit GPU which gave the Xbox the high-performance graphics usually associated with much more powerful processors. Eve Online allows players to assume command of a spaceship, form alliances, and combat against other players, or the environment. It represented a new concept where skills were gained in real-time, even when a player was not logged into the game.

By , more than half-a-million users were regularly playing. Nintendo's Wii game system does not merely introduce new games and controllers, but new ways of interacting with game systems. The Wii Remote combined advanced gesture recognition into gaming, using accelerometer and optical sensor technologies to interact with the user. These advances allowed for games to incorporate a wide range of player physical movements.

The Wii console also allowed access to online services providing games, news, and entertainment offerings. It has sold more than a hundred million units worldwide.

Featuring complicated puzzles, a science fiction setting, and a passive-aggressive robot named GlaDOS, Portal is designed by Valve Entertainment. Portal spawned a highly anticipated sequel, as well as a fan base that created real world interpretations of many of the devices shown in the game. Graphic Processing Units GPUs have become an important part of multimedia computing and graphics processing.

While many saw wide applications in the games industry, uses in many scientific disciplines such as in computational biology and cryptography were also significant. The game, which could be played in either survival or creative mode, has received many awards from the international gaming press.

An enormous variety of physical systems and machines can also be built in the Minecraft environment, taking the game far beyond its intended use as a simple entertainment platform into a flexible and creative building system for modeling real-world processes or things.

Users have built entire computers, cities, and even planets out of Minecraft components. Initially conceived as a game that would walk the line between gritty and sickeningly cute, programmer George Fan develops Plants vs. Zombies for PopCap Games. Influenced by 'tower defense games' where players attempt to repel attackers, Plants vs.

Zombies gave players a chance to turn back an invasion of the Undead using cartoon household plants. The game was ported to many different systems, including the iPad, Steam, and PlayStation 3. As touchscreen-enabled tablets and smartphones proliferate, mobile games became top-sellers. In Angry Birds , players slingshot wingless birds of various kinds towards towers inhabited by green pigs in an effort to knock them to the ground.

Selling for just 99 cents from an online store, Angry Birds and its sequels have had more than two billion downloads. Microsoft had not released a new version of the Xbox for almost eight years when it introduces the Xbox One. The Kinect movement-based user interface, and streaming entertainment options such as Xbox Music and Xbox Video, were a significant part of the new system.

Sony chose AMD's x Accelerated Processing Unit to serve as both central processing unit and graphics processing unit, built together onto on a single chip.

Timeline of Computer History. By Year By Category Search. Computers Popular Culture SuperPaint is completed SuperPaint drawing system. Nintendo Entertainment System game console. Nintendo releases the Game Boy handheld game console GameBoy game console. JPEG standard finalized. JPG desktop icon. Fantasy game Myst is released Myst software box. Sony releases the PlayStation 2 PlayStation 2 game console. Plants vs. The makers of the game found other ways to work within the programming restrictions to make the graphics more visually appealing.

Certain sprites, like Mario, were created by seamlessly stitching together four unique sprites. At the time, that was groundbreaking technology.

In the s, video game graphics took another great leap forward. The bit era included expanded colour pallets, and sprites were more detailed than ever before. Around the same time, other technologies were being utilised in video games. For instance, Nintendo racing games were entirely transformed by a technique called Mode 7 , which enabled game designers to create 3D imagery by manipulating 2D objects. Furthermore, Nintendo worked out that it could add a chip to the game cartridge to enable greater graphical processing power.

It was not long before bit graphics became outdated and bit graphics took their place. The Sony PlayStation was the forerunner for bit games. The console used CDs as the medium for its games, which meant developers could store more data on the discs.

The Nintendo 64 was a game-changer for 3D graphics. With the ability to pull incredible power from the new Nintendo 64 console, games like Super Mario 64, which was released in , rewrote the book on how to create 3D platform games. However, the actual technology used to create 3D graphics still relied on clever sprite placement and manipulation. In , Sega released its Dreamcast console. In this era, developers did not focus much on PC games as the computer was not seen as a working instrument and not a gaming device.

But it is pretty evident that this conception has changed. The era of early gaming was a platform of tricks in itself. Many games assumed that they did not need to put much focus on the game and thought that the players would understand, eventually. In reality, the decades of was seen as a battle between designers and programmers alike, including their machines. In , the Commodre was released and it was a powerful machine but games that were played on the ZX Spectrum were known to players through the display of their bright and flashy colors.

The art style that was used in the past was a way of making up for the system and second hand tricks like setting translucent characters against gaudy backgrounds in the game, or increasing the graphic details by making the active area a different shade. In the s to the early s kids started getting the hang of adventure games and they shot to fame, the games not the kids. The games took a different direction, they were the main concept to watch out for if you wanted to witness the latest in graphical style.

But then 3D games came along and this ushered in a new era for PC games, characters had to be created frame by frame, they was actual thought process involved in the characters and the story line.

This concept became very popular because 3D characters have a depth.



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