Reveal information about a monster. The information window will be shown to all party members. Earth Spike. Cast Time :?.? Raise spikes from the ground to deal multiple hits of Earth property magic damage to a single target.
Heaven's Drive. Cause jagged spikes to rise up from the ground in a 5x5 area, hitting any enemies inside the area for multiple hits of Earth property magical damage.
If this skill hits a hidden target it will reveal them. Cast Cancel. Allows you to cancel a spell you are currently casting.
Higher levels lets you regain some of the SP spent to cast the spell. Magic Rod. Enables a chance to block a skill and absorb some of the SP used to cast it. Flame Launcher. Changes the targets weapon property to Fire, as well as increase the targets Fire property magic damage.
Frost Weapon. Changes the targets weapon property to Water, as well as increase the targets Water property magic damage. Lightning Loader. Changes the targets weapon property to Wind, as well as increase the targets Wind property magic damage.
Seismic Weapon. Changes the targets weapon property to Earth, as well as increase the targets Earth property magic damage. Increases resistance to Dragon race monsters, as well as the damage you deal to Dragon race monster. Gives small INT bonuses as well. Spell Breaker. Interrupt a spell being cast, and gain the SP being used to cast that spell. At level 5, you will gain half of the HP drained by this skill. Free Cast. Allows you to move and attack while casting skills.
Your movement and attack speed will be reduced while casting a skill. This skill can not overlap with other ground sage skills. Create a 7x7 deluge on the ground, all players inside the area of effect will do increased Water property damage and get increased Max HP.
You can cast Deluge , and Water Ball. Create a 7x7 whirlwind on the ground, all players inside the area of effect will do increased Wind property damage and have increased Flee. Auto Spell. Adds a chance to auto cast a selected skill while doing normal attacks. The auto cast skill level will be half of Auto Spell 's skill level. New skills are unlocked at different levels. Land Protector.
Create a protective layer on the ground that removes and prevents any other ground skills being cast in the targeted area. Removes all the buffs and debuffs from a target at chance, the chance is reduced based on the targets MDEF. Abracadabra allows you to cast random skills, even some exclusive ones as well. The skills cast are equal to the level of this skill.
Below is a list of special skills only available through this skill. This skills will always use at least 1 Yellow Gemstone , even if you have effects that remove gemstone consumption. This skill shows up as "???? You receive no experience for the monster killed. This does not work on boss monsters. This also works on the White Lady MvP. Create Elemental Converter. Allows you to create the four basic elemental converters. Elemental Change Water. Change a monsters property to Water 1.
This skill does not affect Boss monsters, or players. Elemental Change Earth. Change a monsters property to Earth 1. Elemental Change Fire. Change a monsters property to Fire 1. Elemental Change Wind. Change a monsters property to Wind 1. Health Conversion. Soul Change. Exchange SP with a targeted party member. You will only receive half of the SP exchanged from the target. Soul Burn. Attempt to drain a targets SP completely. If this fails it will instead drain the casters SP completely.
At level 5 this will deal magic damage equal to double the SP drained. This effect wears off if you die. Wall of Fog. Some cards give bonus damage to physical attacks dealt against a specific element. Take note: these cards do not affect Magical Damage. Only cards with racial effects work on magic. You can convert into a specific element by inlaying specific cards to your Armor.
In the meantime you can ask for Aspersio buff from Priests to convert attacks to Holy. Does falcon damage from falcon assault affects with these arrow converters or even with the melee converters? Thank you. Can you use flame heart and Flame arrow at the same time? Will their effect stack? If you read this section — Take note: these cards do not affect Magical Damage. Community Forum Software by IP. Sign In Create Account. Javascript Disabled Detected You currently have javascript disabled.
Elemental converter Started by reaperhack , Apr 22 AM. Page 1 of 2 1 2 Next. Posted 22 April - AM i'm new here and i need to know which elemental converter is most sold out in the market. Members posts Playing: Ragnarok Online. Posted 22 April - AM Wind is certainly the most demanded. Going to disagree with you. Fire is the least. Prerequisites : None Description : Creates an elemental converter.
You can create an elemental converter of any of the 4 elements, fire, earth, wind, and water. These converters can be used with the skill Elemental Change or used on thier own to endow yourself with an element for a short period or time. The chance of success is based on your level of that elemental endow, as well as your Dex, Int, and Job level.
SP Cost : 30 sp Cast Time : 2 second cast time, 1 second delay. Prerequisites : None Description : Permenantly changes the element of the target monster. Of the 4 elements fire, water, earth, and wind, your sage may only learn to change to one of of them. When the skill is cast, it will use one Elemental Converter of the element you've chosen.
This skill does not affect boss monsters or players. He will require you to bring items to him. The items required to learn elemental change depend on which element you elect to take. Depending on which you chose, you will be required to gather 20 stones of that element.
Earth Elemental Change: 20 Yellow Lives. Wind Elemental Change: 20 Wind of Venture. Fire Elemental Change: 20 Red Blood. Once you have the required items, you will be taught the Elemental Change skill corresponding to the element you picked. SP Cost : 40 sp Cast Time : 2 second cast time, 1 second delay.
Prerequisites : None Description : Transfers a single one of your existing spirit spheres to a party member. The party member cannot have more than 5 spheres at a time, and if you do not have any spheres yourself, the skill will fail.
Quest : Enter the building at the center of the Monk Monestary, and greet the elderly man there. If you talk to him with 0 weight , he will teach you the skill Ki Transfer. Prerequisites : Ki Transfer Description : Hits an opponent with a focused blast of energy, which stuns nearby foes and causes them to recoil.
The target itself does not get knocked back or stunned. This skill is usable in pvp and woe, but targets will not be knocked back on maps which knockback is not permitted. Quest : Head to the old man in the center building of the Monk Monestary. He requires two things before he will teach you Ki Explosion. First, you must learn Ki Transfer, and second, you must gather natural objects dropped by mandragora's.
Return to the man with 20 stems and 3 shoot , and he will then teach you Ki Explosion.
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